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charisma house tycoon

charisma house tycoon

A Roblox experience owned by Fandom Slop Games.

TycoonENroleplaycharisma housetycoon

Description (written by the developer; not a statement by this register)

charisma house tycoon for the people play our crsm rp here ↴ check out our group for more games https://www.roblox.com/games/18138863989/charisma-house-roleplay

Last updated by the developer 18 Jul 2025, 00:27 UTC.

0
playing (measured 13 Aug 2026, 07:35 UTC)
6,769
lifetime visits
99%
liked (194 👍 / 1 👎)
179
favourites (26.4 per 1k visits)
11 July 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 07:350first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Completed Iori Tycoon! · progression490 · 0.00% win
Completed Ohse Tycoon! · progression405 · 0.00% win
Completed Amahiko Tycoon! · progression375 · 0.00% win
Completed Terra Tycoon! · progression368 · 0.00% win
Completed Fumiya Tycoon! · progression353 · 0.00% win
Completed Rikai Tycoon! · progression345 · 0.00% win
Completed Saru Tycoon! · progression295 · 0.00% win
Completed Torahime Tycoon! · progression184 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9917 August 2026 — 99 % liked6 September 2026 — 99 % liked16 September 2026 — 99 % liked6 October 2026 — 99 % liked26 October 2026 — 99 % liked17 August 202626 October 2026
5 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 98–100 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
26 Oct 2026, 19:0699no change
6 Oct 2026, 18:5399no change
16 Sept 2026, 17:0599no change
6 Sept 2026, 17:0399no change
17 Aug 2026, 16:5099first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.