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Dungeon Descent

Dungeon Descent

A Roblox experience owned by Star Stream Studios.

AdventureENroguelikeprocedural generationco-op

Description (written by the developer; not a statement by this register)

Dungeon Descent is a procedurally generated roguelike game where you play as a wide variety of classes. Team up with friends to form powerful class combinations and explore the depths of the dungeon. Game is currently a work in progress; expect content to change in the future. Feedback is appreciated. Heavily inspired by Randomly Generated Droids by @JustEnoughIdeas Check it out here: https://www.roblox.com/games/5561268850

Last updated by the developer 12 Nov 2025, 07:33 UTC.

0
playing (measured 16 Aug 2026, 03:47 UTC)
2,200
lifetime visits
81%
liked (22 👍 / 5 👎)
28
favourites (12.7 per 1k visits)
11 July 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
16 Aug 2026, 03:470first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Ascension 0 · progression57 · 0.00% win
Win as Adventurer · progression56 · 0.00% win
Vampire Hunter · progression39 · 0.00% win
Slime Hunter · progression37 · 0.00% win
Dragon Hunter · progression21 · 0.00% win
Win as Slime · progression11 · 0.00% win
Ascension 15 · progression10 · 0.00% win
Ascension 5 · progression10 · 0.00% win
Vampire Slayer · progression10 · 0.00% win
Flawless · progression9 · 0.00% win
Slime Slayer · progression9 · 0.00% win
Win as Phoenix · progression8 · 0.00% win
Win as Bladedancer · progression7 · 0.00% win
Win as Celestal · progression7 · 0.00% win
Win as Spiritualist · progression6 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.