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CCB-Brás {CENTRAL}

CCB-Brás {CENTRAL}

A Roblox experience owned by Comunidade CCB.

RoleplayPTreligious simulationCCB churchinstrument interaction

Description (written by the developer; not a statement by this register)

🎉 Hoje é um dia muito especial! 🎉 Está oficialmente no ar o CCB-BRÁS {CENTRAL} no Roblox! ✨ Criado com dedicação e propósito, este projeto busca oferecer qualidade, organização e realismo em um ambiente inspirado nos valores cristãos. Aqui você encontrará ambientes detalhados, instrumentos funcionais, sistemas bem estruturados, animações e diversos recursos desenvolvidos para proporcionar uma experiência cada vez mais imersiva. 🎶 Explore os espaços, conheça os instrumentos, utilize os sistemas disponíveis e aproveite os recursos presentes no mapa. O projeto continuará recebendo atualizações, correções, melhorias e novos conteúdos ao longo do tempo. 🎶 👨‍💻 Desenvolvedores: 🎶Davisinho10001 — Instrumentos, sistemas e melhorias do mapa e atualizações. 🎼JP17235 — Órgão, Hinário da CCB e animação do violino. 🎶Proproshhhhhh — Construção do Brás. 👍 Deixe seu like e ajude o projeto a crescer! ✨ CCB-BRÁS {CENTRAL} ✨

Last updated by the developer 4 Aug 2026, 23:23 UTC.

0
playing (measured 11 Aug 2026, 22:37 UTC)
197,870
lifetime visits
96%
liked (527 👍 / 22 👎)
549
favourites (2.8 per 1k visits)
11 July 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 22:370first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

CCB-BRÁS {CENTRAL} · other66,084 · 88.8% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9615 August 2026 — 96 % liked25 August 2026 — 96 % liked4 September 2026 — 96 % liked14 September 2026 — 96 % liked24 September 2026 — 96 % liked4 October 2026 — 96 % liked14 October 2026 — 96 % liked24 October 2026 — 96 % liked15 August 202624 October 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 95–97 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 09:0596no change
14 Oct 2026, 09:0496no change
4 Oct 2026, 09:0396no change
24 Sept 2026, 09:0296no change
14 Sept 2026, 06:4596no change
4 Sept 2026, 06:3796no change
25 Aug 2026, 04:4596no change
15 Aug 2026, 04:3896first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.