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Randomania! [ALPHA]

Randomania! [ALPHA]

A Roblox experience owned by Absurd Games!.

Fighting & PvPENrandom weaponsarena shootermultiplayer combat

Description (written by the developer; not a statement by this register)

GAME IS STILL BUGGY!!!!! Inspired by Item Asylum, and Phighting!! Welcome to Randomania! In this fast-paced game, you’ll face off against other players using randomly assigned weapons. Explore classic Roblox maps as well as unique arenas designed for goofy combat. Every map is different, so adapt your strategy and use whatever weapon you get to outsmart your opponents. Compete against 20 players per server and take down other players

Last updated by the developer 12 Jan 2025, 18:14 UTC.

0
playing (measured 11 Aug 2026, 11:04 UTC)
496
lifetime visits
93%
liked (14 👍 / 1 👎)
13
favourites (26.2 per 1k visits)
12 July 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 11:040first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Dragonslayer
400 R$
Lightsaber
300 R$
Energyblade
250 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome118 · 0.00% win
You Met The Co-Owner! · other39 · 0.00% win
You Met The Owner! · other35 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9321 August 2026 — 93 % liked31 August 2026 — 93 % liked21 August 202631 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 92–94 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
31 Aug 2026, 09:5193no change
21 Aug 2026, 05:1993first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.