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Escape Chasing Head

Escape Chasing Head

A Roblox experience owned by Zaps Games.

ObbyENObbyParkourChase

Escape Chasing Head is an obby experience created on 2024-07-12. The game has accumulated 7,178,130 lifetime visits and 877,937 favorites. Currently, zero users are playing. The title holds a 63% like percentage. It features 11 challenges within the obstacle course genre.

Description (written by the developer; not a statement by this register)

Escape from the Chasing Head! 😎 In this obby you must traverse your way through 11 challenges that await with fierce challengers known as the "Chasing Head" can you beat the trial? 🥳 300 Likes = New Stage 👍 [4/09] Stage 11 Added! 🎉 [2/21] Stage 10 Added! 🎉 [2/18] Boss Stage Added! 🎉 [2/12] Stage 9 Added! 🎉 [2/10] Stage 8 Added! 🎉 [2/04] Stage 7 Added! 🎉 💰 Complete each level to collect coins that you can then use to unlock exclusive items! With this easy to understand and navigate obby game you will have the best experience possible for you! This game is suitable for children of all ages. ⭐ To report glitches/bugs please join our group and report on the group wall: 🔨 https://www.roblox.com/groups/33798992/SKIBl-GAMES#!/about tags: Survival, Maze, Comedy, Obby, Escape Running Head, Premium benefits, Horror, Survive, Speed, Fun, Parkour, Run, Victory, Win, Scary, Escape, Head, Platformer, Easy, Head, Nightmare, Felipe, Felipe Head, Inspired by manato48

Last updated by the developer 10 May 2026, 03:30 UTC.

0
playing (measured 10 Aug 2026, 14:00 UTC)
7,178,130
lifetime visits
63%
liked (477 👍 / 275 👎)
878,083
favourites (122.3 per 1k visits)
12 July 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:000first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Ticket to teleport stages
199 R$
Lasergun (BOSS)
100 R$
Rainbow Carpet
99 R$
Lightsaber
89 R$
Grapple Hook
75 R$
Gold Rocket (BOSS)
59 R$
Gravity Coil!
50 R$
Speed Coil
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome4,408,522 · 100.0% win
You died! · other3,126,969 · 100.0% win
Stage 1 · progression2,047,248 · 100.0% win
Stage 2 · progression1,301,929 · 89.4% win
Stage 3 · progression829,860 · 58.3% win
Stage 4 · progression531,598 · 35.1% win
Stage 5 · progression446,257 · 29.4% win
Stage 6 · progression389,666 · 25.5% win
Stage 7 · progression301,567 · 19.8% win
Stage 8 · progression231,662 · 13.6% win
Stage 9 · progression182,931 · 11.9% win
Stage 10 · progression144,525 · 8.5% win
Beat boss · progression104,688 · 2.8% win
Stage 11 · progression87,331 · 7.4% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6313 August 2026 — 63 % liked23 August 2026 — 63 % liked13 August 202623 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 62–64 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 22:4563no change
13 Aug 2026, 22:3863first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.