Escape Chasing Head
A Roblox experience owned by Zaps Games.
ObbyENObbyParkourChase
Escape Chasing Head is an obby experience created on 2024-07-12. The game has accumulated 7,178,130 lifetime visits and 877,937 favorites. Currently, zero users are playing. The title holds a 63% like percentage. It features 11 challenges within the obstacle course genre.
Description (written by the developer; not a statement by this register)
Escape from the Chasing Head! 😎 In this obby you must traverse your way through 11 challenges that await with fierce challengers known as the "Chasing Head" can you beat the trial? 🥳 300 Likes = New Stage 👍 [4/09] Stage 11 Added! 🎉 [2/21] Stage 10 Added! 🎉 [2/18] Boss Stage Added! 🎉 [2/12] Stage 9 Added! 🎉 [2/10] Stage 8 Added! 🎉 [2/04] Stage 7 Added! 🎉 💰 Complete each level to collect coins that you can then use to unlock exclusive items! With this easy to understand and navigate obby game you will have the best experience possible for you! This game is suitable for children of all ages. ⭐ To report glitches/bugs please join our group and report on the group wall: 🔨 https://www.roblox.com/groups/33798992/SKIBl-GAMES#!/about tags: Survival, Maze, Comedy, Obby, Escape Running Head, Premium benefits, Horror, Survive, Speed, Fun, Parkour, Run, Victory, Win, Scary, Escape, Head, Platformer, Easy, Head, Nightmare, Felipe, Felipe Head, Inspired by manato48
Last updated by the developer 10 May 2026, 03:30 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 14:00 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 23 Aug 2026, 22:45 | 63 | no change |
| 13 Aug 2026, 22:38 | 63 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.