ESCAPE GAME [BETA]
A Roblox experience owned by Roblox同好会.
Description (written by the developer; not a statement by this register)
This is a fighting game with the theme of "Escape from Prison."※ Currently, the beta version may cause a malfunction. In this game, you will fight between "Wolfman" and "Citizen." We are glad that you can join the high-rating, favorite registration and group! If you have any improvement or feedback, please let us know in the group's forums or discodes. [Wolfman] ・Go around without being recognized ・To win, defeat all citizens or prevent them from escaping from prison. (※Not implemented) When you fall, you can revive yourself or other players. ・You can't help fallen citizens and werewolves ・Always have the "werewolf stick" ・Maximum HP is higher than that of citizens. [Citizen] ・To win, defeat all werewolves (※not implemented) ・You can rescue fallen citizens and werewolves (self-resurrect is not possible) ・You have less weapons than a werewolf ・Press all the switches you can get from the treasure chest to open the gate and escape. [Implemented Item] Rocket Launcher/ Werewolf/ Punch/ Trap/ Racket/ Water Cannon 【TAG】 Green Village / Escape Game / Super Escape / Survival / Escape Game / Jailbreak
Last updated by the developer 9 Apr 2026, 01:20 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 29 Aug 2026, 09:18 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.