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ESCAPE GAME [BETA]

ESCAPE GAME [BETA]

A Roblox experience owned by Roblox同好会.

AdventureENprison escapeasymmetric multiplayerwerewolf vs citizen

Description (written by the developer; not a statement by this register)

This is a fighting game with the theme of "Escape from Prison."※ Currently, the beta version may cause a malfunction. In this game, you will fight between "Wolfman" and "Citizen." We are glad that you can join the high-rating, favorite registration and group! If you have any improvement or feedback, please let us know in the group's forums or discodes. [Wolfman] ・Go around without being recognized ・To win, defeat all citizens or prevent them from escaping from prison. (※Not implemented) When you fall, you can revive yourself or other players. ・You can't help fallen citizens and werewolves ・Always have the "werewolf stick" ・Maximum HP is higher than that of citizens. [Citizen] ・To win, defeat all werewolves (※not implemented) ・You can rescue fallen citizens and werewolves (self-resurrect is not possible) ・You have less weapons than a werewolf ・Press all the switches you can get from the treasure chest to open the gate and escape. [Implemented Item] Rocket Launcher/ Werewolf/ Punch/ Trap/ Racket/ Water Cannon 【TAG】 Green Village / Escape Game / Super Escape / Survival / Escape Game / Jailbreak

Last updated by the developer 9 Apr 2026, 01:20 UTC.

0
playing (measured 29 Aug 2026, 09:18 UTC)
7,879
lifetime visits
70%
liked (37 👍 / 16 👎)
58
favourites (7.4 per 1k visits)
12 July 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
29 Aug 2026, 09:180first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
799 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome4,457 · 0.00% win
Victory for Citizens · progression73 · 0.00% win
Secret · secret7 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

697069.529 August 2026 — 69 % liked18 October 2026 — 70 % liked29 August 202618 October 2026
2 measurements spanning 50 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 69–70 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
18 Oct 2026, 09:2170+1
29 Aug 2026, 09:1969first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.