π¨ ESCAPE BARRY'S PRISON! π¨
A Roblox experience owned by YellowVill Group.
ObbyENparkourfirst-personescape
Description (written by the developer; not a statement by this register)
Trapped in the most secure prison run by Barry, the strictest guard EVER, you must use your parkour skills to navigate through deadly traps, solve challenging puzzles, and find secret paths. Experience the thrill of this FIRST PERSON OBBY, where every jump, slide, and dodge feels incredibly real. Can you outsmart Barry and make a break for freedom, or will you be caught and thrown back into the cell? The adventure is intense as you dodge lasers, leap over spike pits, and sprint through tight corridors. Face the challenge solo or team up with friends to strategize and overcome the toughest obstacles. Compete for the top spot on the leaderboards and prove you are the ultimate escape artist. With immersive graphics and heart-pounding gameplay, Barry's Prison Run is the ultimate test of skill and determination. Join the adventure now and see if you have what it takes to escape Barry's clutches! π Click to play Barry's Prison Run! π #Roblox #BarryPrisonRun #FirstPersonObby
Last updated by the developer 15 Feb 2025, 19:13 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 22:37 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization β game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game arenβt publicly listable.
Badge funnel
How many players have ever earned each badge β a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badgeβs own name and description.