Escape Baby Teddy's Daycare 🍼 (OBBY)
A Roblox experience owned by Ready, set, Obby.
ObbyENobstacle courseboss fightescape
Escape Baby Teddy's Daycare 🍼 (OBBY) is an obby experience created on 2024-07-12. The game has accumulated 1,933,513 lifetime visits and 226,956 favorites. Currently, zero users are playing. The title maintains a 52% like percentage among its player base.
Description (written by the developer; not a statement by this register)
UPDATE: Fixed all the possible bugs! Enjoy! (Game is meant to be played in FIRST PERSON, but you can always turn it off and play in normal.) We arrived into the famous Daycare in town, But wait... Isn't it the same Daycare as where "BABY TEDDY" was? THIS IS BAD,... Make your way out, while avoiding TRAPS, that the Baby has made, including GIANT TOYS, HIGHER PLACES, AND YOU WILL BE BATTLE WITH BABY TEDDY IN BOSS FIGHT! I know you can do it, so What are you waiting for? hop onto this game and Make your journey! Follow the Game 🛎️, and Favorite ⭐ to be notified for our future updates! and also Leave a Like 👍, if you enjoy! Be sure to Like the game and Join our group (Ready set Obby) for free rewards! https://www.roblox.com/groups/34605288 ESCAPE BABY TEDDY'S DAYCARE 🍼 - created by 7yvsl under the group of (Ready, set, Obby) (Tags: OBBY, Obby, Obbies, Escape Game, Run, Giant, Bakery, Gary, Escape From, Jump, Baby, Farm)
Last updated by the developer 27 Feb 2026, 00:00 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 14:52 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.