Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
;3

;3

A Roblox experience owned by ! miumiu.

OtherEN

Description (written by the developer; not a statement by this register)

.

Last updated by the developer 24 Jun 2026, 18:00 UTC.

0
playing (measured 11 Aug 2026, 01:05 UTC)
626
lifetime visits
55%
liked (6 👍 / 5 👎)
33
favourites (52.7 per 1k visits)
12 July 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 01:050first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

commission
28,562 R$
commission
25,715 R$
commission
21,429 R$
commission
15,714 R$
commission
11,429 R$
commission
10,000 R$
commission
10,000 R$
commission
10,000 R$
commission
10,000 R$
commission
10,000 R$
commission
10,000 R$
commission
10,000 R$
commission
7,143 R$
commission
7,143 R$
commission
4,286 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

556057.520 August 2026 — 60 % liked30 September 2026 — 55 % liked20 August 202630 September 2026
2 measurements spanning 41 days, net -5. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 54–61 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
30 Sept 2026, 08:2055-5
20 Aug 2026, 17:4560first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.