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[πŸ’œ]Chibi Doll EMO Outfit Ideas πŸ•―οΈπŸ‘»

[πŸ’œ]Chibi Doll EMO Outfit Ideas πŸ•―οΈπŸ‘»

A Roblox experience owned by Astore.

RoleplayENoutfit loaderaestheticcatalog

Description (written by the developer; not a statement by this register)

[πŸ¦‡]Chibi Doll EMO Outfits Ideas πŸ•―οΈπŸ–€ by Astore ─── ο½₯ ο½‘οΎŸβ˜†: *. .* :β˜†οΎŸ. ─── ο½₯ ο½‘οΎŸβ˜†: *. .* :β˜†οΎŸ. ─── Designer: MoonchiMo, TroublemakerHex Built/Scripted: TroublemakerHex We do not own any user-generated content (UGC) or clothing items in the game. If you would like your UGC item or clothing removed from the game, please inform us, and we will ensure its removal. πŸ–€All credit goes to the talented creators of these items.πŸ–€ Tags: Outfit Loader, Catalog, Catalog Editor, Outfits, Outfits Ideas, Hair Combos, Da Hood Outfit Store, Hair Combo, Fits, Matching Fits, Matching Outfits, Hairstyle, Home Store, Homestore Try On, Matching, Hair, Outfit Shop, Hair Combos, Mall, Avatars, Hair Combo Shop, Aesthetic, Da Hood, DH, Steal Outfits, Matching, Halloween avatar catalog

Last updated by the developer 25 Jul 2026, 21:28 UTC.

0
playing (measured 11 Aug 2026, 02:51 UTC)
282,266
lifetime visits
90%
liked (1,279 πŸ‘ / 138 πŸ‘Ž)
26,996
favourites (95.6 per 1k visits)
12 July 2024
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 02:510first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

U JOKING?
100,000 R$
THANK U
10,000 R$
THANK U
5,000 R$
100000
2,000 R$
THANK U
1,000 R$
THANK U
100 R$
50
50 R$
THANK U
10 R$
Donation
5 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome :) Β· welcome134,909 Β· 80.0% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9015 August 2026 β€” 90 % liked25 August 2026 β€” 90 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between β€” snapshots are recorded only when a count changes, so gaps mean β€œno change observed”, never β€œinterpolated”. The vertical axis spans 89–91 and does not start at zero.
Measurement log β€” every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 01:5290no change
15 Aug 2026, 01:3690first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.