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SouthPark Prison Run (OBBY!)

SouthPark Prison Run (OBBY!)

A Roblox experience owned by SouthPark Games.

ObbyENSouth ParkObbyRoleplay

Description (written by the developer; not a statement by this register)

Join The group: https://www.roblox.com/groups/33444511/SouthPark-Games#!/about Copyright Disclaimer under section 107 of the Copyright Act 1976, allowance is made for “fair use” for purposes such as criticism, comment, news reporting, teaching, scholarship, education and research. Fair use is a use permitted by copyright statute that might otherwise be infringing. This game is not affiliated with Comedy Central Paramount Global or the creators of South Park. All intellectual property rights, trademarks, and copyrights related to South Park belong to their respective owners. This game is a fan creation made for entertainment purposes only. TAGS: SOUTH, PARK, SP, SOUTHERN, NORTHERN, PARK, SOUTH PARK ROLEPLAY, NORTHERN PARK ROLEPLAY, ADMIN, FREE ADMIN

Last updated by the developer 29 Jan 2025, 00:45 UTC.

0
playing (measured 18 Aug 2026, 13:32 UTC)
1,786
lifetime visits
56%
liked (5 👍 / 4 👎)
11
favourites (6.2 per 1k visits)
13 July 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
18 Aug 2026, 13:320first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

[💪OP!] M16
1,500 R$
[💪OP!] Pistol
950 R$
Admin Commands
450 R$
OC’s & Customization (SALE)
150 R$
[⭐] VIP
99 R$
Supporter
50 R$
Donation
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome back! · welcome258 · 0.00% win
Met the owner ⭐1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.