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Plane Race

Plane Race

A Roblox experience owned by OwlVision.

SimulatorENsimulatorracingpets

Plane Race is a simulator experience created on 2024-07-13. It has accumulated 23,081,969 lifetime visits and 1,322,875 favorites. The game currently has 1 player online. It holds a 98% like percentage. The genre is classified as a simulator.

Description (written by the developer; not a statement by this register)

Welcome to Plane Race Simulator! New Updates Every Saturday! 💡 How To Play: - Train to go even faster 💥 - Collect Wins & Pets! 🏆 - Reach the END of the levels 🏁 - Get in the Top 50 Leaderboards 🌍 Premium Players Get +20% Wins & +20% Strength! Tags: Plane, Skate, Skateboard, Parkour, Race, Run, Victory, Win, Faster, Platformer, Clicker, Simulator, Pets, Ice Cream, Smurf Cat, Colorful, Super, Speed, Fun, Purple, Fighter Jet

Last updated by the developer 28 Jun 2026, 20:15 UTC.

1
playing (measured 10 Aug 2026, 14:02 UTC)
23,081,969
lifetime visits
98%
liked (154,588 👍 / 3,183 👎)
1,322,445
favourites (57.3 per 1k visits)
13 July 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:021first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

+10 Pet Equip
699 R$
+5 Pet Equip
449 R$
x6 Eggs Open
399 R$
VIP
299 R$
x3 Eggs Open
299 R$
Double Wins
249 R$
Double Strength
179 R$
+2 Pet Equip
149 R$
Instant Open
129 R$
Skip Countdown
99 R$
Auto Open
19 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome11,538,010 · 100.0% win
Defeated Airport Owner! · progression4,948,688 · 3.7% win
Defeated Boss! · progression1,180,385 · 0.00% win
Defeated Ice King! · progression13,682 · 0.00% win
Defeated Creature! · progression1,630 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9813 August 2026 — 98 % liked23 August 2026 — 98 % liked2 September 2026 — 98 % liked12 September 2026 — 98 % liked22 September 2026 — 98 % liked2 October 2026 — 98 % liked12 October 2026 — 98 % liked22 October 2026 — 98 % liked1 November 2026 — 98 % liked13 August 20261 November 2026
9 measurements spanning 80 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 97–99 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
1 Nov 2026, 16:4898no change
22 Oct 2026, 16:4698no change
12 Oct 2026, 16:4598no change
2 Oct 2026, 16:3798no change
22 Sept 2026, 16:3698no change
12 Sept 2026, 16:3598no change
2 Sept 2026, 16:3398no change
23 Aug 2026, 16:1898no change
13 Aug 2026, 16:0698first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.