Roblox RegisterIndependent record of Roblox groups Β· not affiliated with Roblox Corporation
[πŸ’₯] Smash a Brainrot

[πŸ’₯] Smash a Brainrot

A Roblox experience owned by Mac & Cheeese.

Clicker & idleENbrainrotclickerturret defense

Smash a Brainrot is a clicker-idle Roblox experience created on July 13, 2024. The game has accumulated 1,398,835 lifetime visits and 3,886 favorites. It maintains a 97% like percentage. Currently, zero players are active. The experience supports desktop, mobile, and tablet devices.

Description (written by the developer; not a statement by this register)

πŸ‘‹ Welcome to Smash a Brainrot πŸ‘ Like the game and join the group How to Play: πŸ‘½ Buy a Brainrot πŸ’₯ Smash it up πŸ’Έ Generate money βœ‹ Buy weapons and turrets to help you and extractors to get Brainrot! πŸ’» Supports Desktop, Mobile and Tablet players

Last updated by the developer 6 Aug 2026, 07:58 UTC.

0
playing (measured 10 Aug 2026, 15:06 UTC)
1,398,835
lifetime visits
97%
liked (10,463 πŸ‘ / 372 πŸ‘Ž)
3,885
favourites (2.8 per 1k visits)
13 July 2024
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:060first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

Unlock All Rebirth Items
899 R$
X2 Turrets
349 R$
X2 Coins
299 R$
Starterpack
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome Β· welcome881,716 Β· 0.00% win
1 Rebirth Β· progression6,792 Β· 0.00% win
10 Rebirths Β· progression381 Β· 0.00% win
25 Rebirths Β· progression0 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.