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🥏Frisbee Simulator

🥏Frisbee Simulator

A Roblox experience owned by Frisbee fans!.

SimulatorENsimulatorpetsthrowing

🥏Frisbee Simulator is a simulator experience created on 2024-07-13. The game has recorded 5,764,558 lifetime visits and 584,262 favorites. Currently, zero players are active. The title maintains a 94% like percentage among users.

Description (written by the developer; not a statement by this register)

Welcome To Frisbee Simulator!🥏 💪Gain strength 🥏Throw your frisbee as far as possible 🐉Hatch COOL pets & frisbees skins! 🌎Explore new Worlds! 🏆Climb the leaderboards and become the BEST INVITE YOUR FRIENDS FOR A 20% WIN BOOST! ⭐ Like and favorite the game for updates! Made with ❤️

Last updated by the developer 9 Aug 2026, 15:04 UTC.

0
playing (measured 10 Aug 2026, 15:08 UTC)
5,764,558
lifetime visits
94%
liked (20,630 👍 / 1,388 👎)
584,226
favourites (101.3 per 1k visits)
13 July 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:080first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

MEGA Luck
800 R$
Triple trophies
689 R$
Double Trophies
389 R$
Super Lucky
349 R$
Triple Hatch
289 R$
Double Strength
289 R$
VIP
189 R$
Lucky
149 R$
Auto Rebirth
79 R$
Auto Hatch
49 R$
Fast hatch
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome3,157,386 · 100.0% win
Unlocked Beach! · progression1,118,242 · 72.7% win
Reached 1,000 Wins! · progression595,310 · 54.5% win
Unlocked Japan! · progression456,513 · 36.4% win
Reached 10,000 Wins! · progression196,554 · 18.2% win
Unlocked Mexico! · progression149,857 · 18.2% win
Reached 25,000 Wins! · progression94,121 · 18.2% win
Reached 50,000 Wins!57,157 · 18.2% win
Unlocked Jungle! · progression13,665 · 0.00% win
Unlocked Outerspace! · progression3,779 · 0.00% win
Unlocked UK! · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9414 August 2026 — 94 % liked24 August 2026 — 94 % liked3 September 2026 — 94 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 93–95 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 00:3394no change
24 Aug 2026, 00:3294no change
14 Aug 2026, 00:3194first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.