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[🧯FREE]  School Skirmish 👊

[🧯FREE] School Skirmish 👊

A Roblox experience owned by TROUBLEMAKER STUDIO.

Fighting & PvPENschoolpvpfighting

Description (written by the developer; not a statement by this register)

[School PvP Fighting Game] VC [🎙️] Creators: DonJulioGonzalez/GlibDuke Code: ZAZA - redeem for free 5k in-game cash [mobile supported] [controls pc] Click Screen - Left + Right punch F - Block A PvP combat game based in a school background. Explore various classrooms/hidden areas across the map! Including a Boxing arena, Casino, and Football/Soccer field! Find unique weapons all across the map! They will be [sparkling] click the item to receive it! Grab a group of friends and make an alliance and conquer the hallways, or hangout and enjoy exploring! Earn cash by playing Roulette or waiting for the 200$ paycheck every 400 seconds. 3% cash drop when killed, pick up by clicking or E Commands: @headless/@unheadless Mute Boombox: Click the boombox button on the bottom right of the screen NOTE: If you bought a Gamepass while in game, you'll need to rejoin for it to work! [Follow Roblox Guidelines]

Last updated by the developer 27 Dec 2024, 02:32 UTC.

0
playing (measured 13 Aug 2026, 01:47 UTC)
3,547
lifetime visits
82%
liked (23 👍 / 5 👎)
105
favourites (29.6 per 1k visits)
13 July 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 01:470first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
600 R$
Brass Knuckles
250 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

1X1X1X1 · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.