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Omegaszteveg (Early Access Beta)

Omegaszteveg (Early Access Beta)

A Roblox experience owned by ô u r o b o r o s.

HorrorENhorrorroguelikeinspired-by-veszteseg

Description (written by the developer; not a statement by this register)

A Journey, Reborn WARNING : Some content & effects in this game may trigger epilepsy. These effects are fairly frequent and strong during some points of the game, it is advised that you play with caution (or dont play at all.) This game is heavily inspired by Veszteseg v1 & v2. Controls : Q / Button X : Use Cannon Tool Ability ']' , 'ButtonX' : Enable Command Bar | 'Return' , 'ButtonR2' : Execute Command ------------------------------------------- v0.2.3 (Beta) (a) | Iteration 44 - Major world updates + Graveyard revamp| > 2 New Biomes > 2 New structures (10+ new variants) > Natural Enemies > Lighting Improvements > Full change log in community server ------------------------------------------- Made by : Zylaous, plazma_vesz, OddNerea Source Game : https://www.roblox.com/games/6655413959/VESZTESEG Tags : Veszteseg, Mugen, Omegaszteveg, Swan Location Music Credits : GAMetal, Yoko Shimomura

Last updated by the developer 2 Aug 2026, 18:28 UTC.

0
playing (measured 11 Aug 2026, 18:08 UTC)
13,958
lifetime visits
81%
liked (73 👍 / 17 👎)
137
favourites (9.8 per 1k visits)
13 July 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 18:080first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Bonus Pass
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Awakening · other1,663 · 100.0% win
Departure · progression646 · 95.2% win
神の手によって · other286 · 0.00% win
Truly? · other164 · 0.00% win
None · other43 · 0.00% win
邪悪なレプラコーン · other18 · 0.00% win
ℿ² · other7 · 0.00% win
Ambush · other7 · 0.00% win
· other5 · 0.00% win
A Familiar Face · collection4 · 0.00% win
シャワーベーグル · other1 · 0.00% win
Great Value "Burglary" · progression0 · 0.00% win
HardMode_5 · other0 · 0.00% win
HardMode_2 · other0 · 0.00% win
HardMode_1 · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8116 August 2026 — 81 % liked26 August 2026 — 81 % liked16 August 202626 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 80–82 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
26 Aug 2026, 19:0281no change
16 Aug 2026, 19:0181first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.