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[NEW] R6 Avatar Ideas

[NEW] R6 Avatar Ideas

A Roblox experience owned by rebounded.

RoleplayENavatar customizationoutfit storer6 aesthetics

[NEW] R6 Avatar Ideas is a roleplay experience created on 2024-07-14. The game has accumulated 716,756 lifetime visits and 40,282 favorites. It maintains an 81% like percentage. Currently, zero users are playing the experience.

Description (written by the developer; not a statement by this register)

⸸ group - https://www.roblox.com/groups/34605861/rebounded#!/about ⸸ high quality r6 outfits ⸸ like and join the group for more updates ⸸ new fits added almost daily ⸸ MOST FITS LOOK GOOD IN R15 ASWELL ⸸ ⸸ ALL PURCHASED ITEMS WILL BE IN YOUR INVENTORY ⸸ credits to xvrez and brokefundz tags - Clothing, Trends, Social, Friends, Creativity, Outfit Store , Outfit Ideas , Hair Combo , Outfit Loader , Fits , Matching Fits , Hair style, Home store , Try on , Hair , Outfit Shop Hair Combos , Mall , Avatars , Hair Combo Shop , Aesthetic , Da Hood, DH, Steal Outfits , R6 , Avatar customization, Clothing, Trends, Social, Outfit ideas shop, Cybery2k, DollhouseRP, Emo, Dollhouse roleplay, Gothic dahood, dahoodoutfits, Headless, Headless fits, R6 avatars, R6 outfits, Outfits, Avatars, r6 outfit ideas, boy r6 avatars, boy r6 outfits, r6 avatars, r6 game

Last updated by the developer 9 Jul 2025, 12:28 UTC.

0
playing (measured 10 Aug 2026, 21:38 UTC)
716,756
lifetime visits
81%
liked (1,293 👍 / 312 👎)
40,212
favourites (56.1 per 1k visits)
14 July 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 21:380first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome · welcome459,174 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8114 August 2026 — 81 % liked24 August 2026 — 81 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 80–82 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 18:1981no change
14 Aug 2026, 18:1781first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.