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Simple Spells [Discontinued]

Simple Spells [Discontinued]

A Roblox experience owned by vibex creations.

OtherENdiscontinuedmagicvibex creations

Description (written by the developer; not a statement by this register)

this game has been discontinued. no bugfixes or future updates will be done. vibex creations will release new content soon

Last updated by the developer 28 Aug 2024, 23:32 UTC.

0
playing (measured 15 Aug 2026, 12:08 UTC)
2,514
lifetime visits
81%
liked (13 👍 / 3 👎)
5
favourites (2.0 per 1k visits)
14 July 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
15 Aug 2026, 12:080first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Fast Travel
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Become A Wizard · welcome1,040 · 0.00% win
Defying Duels · progression43 · 0.00% win
First Spell · collection23 · 0.00% win
Fab Feedback · other15 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

81878418 August 2026 — 87 % liked28 August 2026 — 81 % liked18 August 202628 August 2026
2 measurements spanning 10 days, net -6. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 80–88 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
28 Aug 2026, 15:2081-6
18 Aug 2026, 15:0487first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.