MODERN MEDICINE
A Roblox experience owned by PRIZM.games.
HorrorENhorrormedicalprocedural generation
MODERN MEDICINE is a horror experience created on 2024-07-14. It has recorded 1,300,651 lifetime visits and 38,762 favorites. The game holds a 55% like percentage. Currently, zero users are playing. The description notes procedural generation and branching narratives. Development is led by hio555. The project remains in beta status with ongoing changes.
Description (written by the developer; not a statement by this register)
⚠️ THIS GAME IS DIFFICULT! YOU WILL NOT SURVIVE! 🗺️ Procedurally generated, open world map. Be ready for real exploration, not just walking in a straight line! ⚖️ Branching story - choices matter. Play multiple times to see every scenario! 🧬 Contains elements designed by a real doctor 🎮 [SHIFT] / [LEFT STICK PRESS] to sprint! ❤️ Join the PRIZM.games group for a free revive! 🔨 This game is in beta. Some things may break, and everything is subject to change! 🗣️ Got an idea? Found a bug? Let us know! hio555 (Project Lead): Programming, Gameplay, UI, Sound, Writing, Design, Art glowygoblin: Art, Modeling, Animation, Writing PrinterDealer: Building, Environment, Design, Medical Reference Tags: Horror, Medicine, Medical, Modern Medicine, Horror Story, Scary, Exploration, Jumpscare, Abandoned, Hospital, Creepy, Terror
Last updated by the developer 4 Sept 2025, 03:29 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 23:37 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 24 Aug 2026, 13:30 | 55 | no change |
| 14 Aug 2026, 13:23 | 55 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.