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MODERN MEDICINE

MODERN MEDICINE

A Roblox experience owned by PRIZM.games.

HorrorENhorrormedicalprocedural generation

MODERN MEDICINE is a horror experience created on 2024-07-14. It has recorded 1,300,651 lifetime visits and 38,762 favorites. The game holds a 55% like percentage. Currently, zero users are playing. The description notes procedural generation and branching narratives. Development is led by hio555. The project remains in beta status with ongoing changes.

Description (written by the developer; not a statement by this register)

⚠️ THIS GAME IS DIFFICULT! YOU WILL NOT SURVIVE! 🗺️ Procedurally generated, open world map. Be ready for real exploration, not just walking in a straight line! ⚖️ Branching story - choices matter. Play multiple times to see every scenario! 🧬 Contains elements designed by a real doctor 🎮 [SHIFT] / [LEFT STICK PRESS] to sprint! ❤️ Join the PRIZM.games group for a free revive! 🔨 This game is in beta. Some things may break, and everything is subject to change! 🗣️ Got an idea? Found a bug? Let us know! hio555 (Project Lead): Programming, Gameplay, UI, Sound, Writing, Design, Art glowygoblin: Art, Modeling, Animation, Writing PrinterDealer: Building, Environment, Design, Medical Reference Tags: Horror, Medicine, Medical, Modern Medicine, Horror Story, Scary, Exploration, Jumpscare, Abandoned, Hospital, Creepy, Terror

Last updated by the developer 4 Sept 2025, 03:29 UTC.

0
playing (measured 10 Aug 2026, 23:37 UTC)
1,300,651
lifetime visits
55%
liked (2,680 👍 / 2,220 👎)
38,736
favourites (29.8 per 1k visits)
14 July 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 23:370first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Name in the Game
499 R$
VENDETTA [OP]
179 R$
Ghillie Hunter
149 R$
Crimson Larry
149 R$
Indie Tag
39 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Begin the Game · welcome608,814 · 0.00% win
Patient Intake · other558,000 · 0.00% win
Helping Hand · other538,613 · 0.00% win
Todd Needs Help! · other526,689 · 0.00% win
Home Base · welcome526,652 · 0.00% win
First Choice · other475,367 · 0.00% win
Into the Wild · other467,696 · 0.00% win
Adventure Time! · welcome364,374 · 0.00% win
[Redacted] · other346,843 · 0.00% win
No One Left Behind · other340,068 · 0.00% win
Staff Only · other307,718 · 0.00% win
Into the Warehouse... · progression296,897 · 0.00% win
Red Flags · other294,910 · 0.00% win
Unholy Alliance · other293,869 · 0.00% win
Infestation · other290,808 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

5514 August 2026 — 55 % liked24 August 2026 — 55 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 54–56 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 13:3055no change
14 Aug 2026, 13:2355first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.