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Factory RNG  🍀

Factory RNG 🍀

A Roblox experience owned by KING CHAGEE.

TycoonENRNG mechanicsTycoon buildingElemental clones

Factory RNG is a tycoon experience created on 2024-07-14. It has accumulated 8,385,821 lifetime visits and 342,625 favorites. The game holds a 93% like percentage. Currently, one user is playing. The description notes over 100 droppers, upgraders, and furnaces available for rolling.

Description (written by the developer; not a statement by this register)

A unique RNG game revolving around rolling Build the clone factory of your dreams!🎲 📜There are currently 100+ droppers, upgraders and furnaces to roll in the game! 🍀Play with friends +20% luck Boost What is Factory RNG? 🔄 Click the "Roll" button to get 100+ machine 🔥 Craft Elemental Clone Soldiers with your machine! ⚙️ Build your own unique tycoon Updates Every Week! Premium players get +20% Luck! Join our community for updates!

Last updated by the developer 9 Jul 2026, 07:37 UTC.

1
playing (measured 10 Aug 2026, 14:38 UTC)
8,385,821
lifetime visits
93%
liked (38,393 👍 / 3,107 👎)
342,489
favourites (40.8 per 1k visits)
14 July 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:380first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
399 R$
Fast Roll
298 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome2,631,159 · 100.0% win
First potion · collection1,505,098 · 55.2% win
Epic Item! · other886,777 · 13.8% win
Legendary Item · collection348,841 · 0.00% win
Mythical Item · collection74,622 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9313 August 2026 — 93 % liked23 August 2026 — 93 % liked2 September 2026 — 93 % liked13 August 20262 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 92–94 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 21:3393no change
23 Aug 2026, 21:3293no change
13 Aug 2026, 21:3193first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.