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guntastical (discontinued)

guntastical (discontinued)

A Roblox experience owned by lub group.

ShooterENgunplaytactical shootergrapple mechanic

Description (written by the developer; not a statement by this register)

due to roblox's updates ive been feeling extremly demotivated to work on this....... iv bean trying to make stuff elsewhere so dont expect any major updates.... sorry. join server if u are interested in whatvere i am doings (okay they removed the thing,,, search "dasg9001" you will find stuff from there) a thousand welcomes welcome to gun tactics moon bicycle support included WARNENING: at the start of a server the game is slow for whatever reason so uh yeah sorry click stuff to interact with them are you stuck and cant respawn? press z game is unfinishdee the stuff chjange will teh do the. it will (the way i update the game is kind of weird so there might be micro updates that you wont even notice) give feedback please controls if u forget: q - block r - roll f - grapple (wehn ya get the grappling gun) shoutout to surreal gamen finderer

Last updated by the developer 17 Jun 2026, 15:46 UTC.

0
playing (measured 13 Aug 2026, 01:34 UTC)
5,440
lifetime visits
98%
liked (91 👍 / 2 👎)
120
favourites (22.1 per 1k visits)
14 July 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 01:340first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

welcome · welcome927 · 0.00% win
thats epic(al the box eater) · other152 · 0.00% win
grapple · collection129 · 0.00% win
dangerous to go alone · collection69 · 0.00% win
(unfinished) climbing claws · collection17 · 0.00% win
find shrek · secret0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.