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[100 Player mode👀] Eerie Depths

[100 Player mode👀] Eerie Depths

A Roblox experience owned by GoodGodManStudios.

HorrorENpuzzlehorrorescape

Description (written by the developer; not a statement by this register)

🪓A puzzle Horror game about trying to escape. 🚧The game is still in beta, so it is not finished. 📜Update 2.2: Fixed the game so it's now working and added 100 player mode 👀 small hotfix made controller support and fixed sprinting 🎮It is recommended to go in blind. 🎧 Headphones/max graphics for best experience 🛠️ Things could change in the future 🎮 Controls: PC/Laptop: F - flashlight C - Crouch Shift - Run(buggy) Left Click - open/close doors and drawers Mobile: Flashlight - is a button Tap - open/close doors and drawers Xbox/PS: R1/RB - Sprint RT/R2 - open/close doors and drawers L1/RB - Flashlight 👩‍💻Deadlyp52: CEO/Owner/Head Dev/Builder 👩‍💻atleast3characters or HenrikLiset: Co-owner/Coder/Building 👩‍💻Sebbenv: Co-owner/Coder/Builder 🎨ScubaCalvin or Regular_Robloxian: Dev/Artist

Last updated by the developer 9 Apr 2026, 18:52 UTC.

0
playing (measured 15 Aug 2026, 11:47 UTC)
596
lifetime visits
100%
liked (10 👍 / 0 👎)
8
favourites (13.4 per 1k visits)
14 July 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
15 Aug 2026, 11:470first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

dono large
100 R$
Dono medium
50 R$
Dono small
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome218 · 0.00% win
C1 Normal Ending · progression19 · 0.00% win
C1 Secret Ending · secret5 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.