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Classic Sword Fight [ NEW LOBBY ]

Classic Sword Fight [ NEW LOBBY ]

A Roblox experience owned by Flawlesser's.

Fighting & PvPENPvP CombatMinigamesClassic Sword Fighting

Description (written by the developer; not a statement by this register)

🗡️ Classic Sword Fight 🏆 Step back into the golden age of sword combat! Battle across 3 amazing game modes and explore 11 unique maps, each designed to test your skill and strategy. 💥 💰 Earn coins for kills, wins, captures, and even by conquering the elusive Teapot Obby! Use your hard-earned coins to unlock epic sword crates! 🔒 Shiftlock disabled 🌑 Moonwalking disabled 🕺 Classic animations for that true old-school feel 📝 Press F9 to check your stud log Developers 🔨 Grimarchy (Builder) ⚙️ JohnIsCool_07 (Scripter) Contributors 🔧 Gatlated (ice map) 🖼️ joshua091210a (thumbnail) Search Tags: sword fight, classic, minigames, linked sword, rounds, combat, oa, raid, scrim, clan, pvp, sfoth, fencing, capture the flag, tdm, ffa.

Last updated by the developer 10 May 2026, 00:17 UTC.

0
playing (measured 12 Aug 2026, 00:51 UTC)
9,394
lifetime visits
86%
liked (126 👍 / 21 👎)
152
favourites (16.2 per 1k visits)
14 July 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 00:510first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Halloween 2024 · social1,208 · 0.00% win
Killed Grims · progression537 · 0.00% win
100 ATKS · progression200 · 0.00% win
Killed John · other152 · 0.00% win
10 Wins · progression133 · 0.00% win
500 ATKS · progression69 · 0.00% win
? · other62 · 0.00% win
50 Wins · progression39 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.