Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Inside Out 2 Obby

Inside Out 2 Obby

A Roblox experience owned by Baú do Raul.

ObbyENInside Out 2ParkourEasy

Inside Out 2 Obby is an obby experience created on 2024-07-14. It has recorded 511,494 lifetime visits and 203 favorites. The current player count is 0. The experience holds a 33% like percentage. It features 800 stages and is categorized under the obby genre.

Description (written by the developer; not a statement by this register)

Inside Out 2 Obby Stage Count: 800 Just an easy and Fun Parkour/Obby for you to Play with your friends! Tags: Minoins, Despicable Me, Inside Out, Indigo Park, My Little Pony, Digital Circus, Parkour, Obby, Easy, Fun, Jump, Mega, Obby, Obstacle Course, Rainbow, Colorful, Stages, Super, Ultra, Ultimate, Mega Obby, Easy Obby

Last updated by the developer 14 Sept 2024, 01:31 UTC.

0
playing (measured 11 Aug 2026, 02:31 UTC)
511,494
lifetime visits
33%
liked (43 👍 / 88 👎)
203
favourites (0.4 per 1k visits)
14 July 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 02:310first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Flying Carpet
700 R$
Rocket
600 R$
Flying Cloud
600 R$
Spaceship
500 R$
Race Car
500 R$
Laser Gun
500 R$
Grapple Hook
400 R$
Speed Coil
200 R$
Gravity Coil
200 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome402,380 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.