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[UPD] Pillow Wars 🛏️

[UPD] Pillow Wars 🛏️

A Roblox experience owned by Quantum Vision Interactive.

Fighting & PvPENPvP CombatAbility-based MechanicsAlpha/Beta Testing

Description (written by the developer; not a statement by this register)

Update 0.0.2: - New soundtrack - Mute button now works for music - New run animation ❓ THIS GAME IS STILL IN ALPHA! EXPECT BUGS! POST A MESSAGE ON THE GROUP WALL IF ONE IS FOUND! ❓ Welcome to Pillow Wars! 💥 In this game, you fight other players using pillows(silly right), each pillow has a different and interesting ability. To gain pillows, you must fight other players to gain fluff, or you can complete quests around the map from different entities to gain "badge pillows", which are when you have a pillow, unlocked by a badge(self explanatory). 👍Drop a like if you are enjoying the game! Controls - Click - Attack Q - Ability Inspired by Slap Battles, Ability Wars, Pillow Fights

Last updated by the developer 30 Jun 2025, 17:36 UTC.

0
playing (measured 12 Aug 2026, 18:04 UTC)
4,094
lifetime visits
79%
liked (22 👍 / 6 👎)
17
favourites (4.2 per 1k visits)
14 July 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 18:040first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Heaven Pillow
399 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome2,997 · 0.00% win
Died · other1,596 · 0.00% win
Flying High · other14 · 0.00% win
True Assasin · other13 · 0.00% win
Brick's Blessing · other7 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.