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[🍬 CANDY ISLAND! ] Cameraman Simulator

[🍬 CANDY ISLAND! ] Cameraman Simulator

A Roblox experience owned by Dream B1g.

SimulatorENSkibidi ToiletSimulatorPvP

CANDY ISLAND! Cameraman Simulator is a simulator experience created on July 15, 2024. The title has accumulated 3,145,704 lifetime visits and 334,403 favorites. It maintains a 93% like percentage. Currently, zero users are playing the game.

Description (written by the developer; not a statement by this register)

Welcome to Cameraman Simulator, the most skibidi game on ROBLOX! πŸ‘ NEW CODE RELEASES ONCE THE GAME GETS 1,000 LIKES! πŸ“Έ Play as powerful cameraman πŸ’ͺ Lift weights to become the strongest πŸͺ  Fight other players to prove your strength 🐢 Hatch pets for boosts 😎 Join the group for +25% strength and +500 gems ❀️ Like the game for rewards Ignore: Skibidi, Camera, Speaker, PVP, Gym, Weightlifting, Weights, Titan, Battle, Fight, Muscle, Strong, Lifting, Team, Muscleman, Toilet, Brain Rot, Gigachad

Last updated by the developer 18 Jul 2025, 18:26 UTC.

0
playing (measured 10 Aug 2026, 17:35 UTC)
3,145,704
lifetime visits
93%
liked (2,467 πŸ‘ / 190 πŸ‘Ž)
334,399
favourites (106.3 per 1k visits)
15 July 2024
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:350first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

+3 Pets
399 R$
Auto Rebirth
299 R$
VIP
250 R$
x2 Rebirths
199 R$
x2 Health
150 R$
+50 Inventory
45 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome Β· welcome1,586,908 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.