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[🍬 CANDY ISLAND! ] Cameraman Simulator

[🍬 CANDY ISLAND! ] Cameraman Simulator

A Roblox experience owned by Dream B1g.

SimulatorENSkibidi ToiletSimulatorPvP

CANDY ISLAND! Cameraman Simulator is a simulator experience created on July 15, 2024. The title has accumulated 3,145,704 lifetime visits and 334,403 favorites. It maintains a 93% like percentage. Currently, zero users are playing the game.

Description (written by the developer; not a statement by this register)

Welcome to Cameraman Simulator, the most skibidi game on ROBLOX! 👍 NEW CODE RELEASES ONCE THE GAME GETS 1,000 LIKES! 📸 Play as powerful cameraman 💪 Lift weights to become the strongest 🪠 Fight other players to prove your strength 🐶 Hatch pets for boosts 😎 Join the group for +25% strength and +500 gems ❤️ Like the game for rewards Ignore: Skibidi, Camera, Speaker, PVP, Gym, Weightlifting, Weights, Titan, Battle, Fight, Muscle, Strong, Lifting, Team, Muscleman, Toilet, Brain Rot, Gigachad

Last updated by the developer 18 Jul 2025, 18:26 UTC.

0
playing (measured 10 Aug 2026, 17:35 UTC)
3,145,704
lifetime visits
93%
liked (2,466 👍 / 190 👎)
334,394
favourites (106.3 per 1k visits)
15 July 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:350first reading

Concurrent players at each of our measurements (insert-on-change).

Content maturity (Roblox’s label)

MildMinimum age 16

Descriptors: Violence (Repeated/Mild)

As returned by Roblox on 10 November 2026. This is Roblox’s label for the experience, not a rating by this register.

All games by Roblox maturity label →

Monetization — game passes

+3 Pets
399 R$
Auto Rebirth
299 R$
VIP
250 R$
x2 Rebirths
199 R$
x2 Health
150 R$
+50 Inventory
45 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome1,586,982 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9314 August 2026 — 93 % liked3 September 2026 — 93 % liked23 September 2026 — 93 % liked23 October 2026 — 93 % liked2 November 2026 — 93 % liked12 November 2026 — 93 % liked14 August 202612 November 2026
6 measurements spanning 90 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 92–94 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
12 Nov 2026, 05:4593no change
2 Nov 2026, 05:3793no change
23 Oct 2026, 05:3793no change
23 Sept 2026, 05:3493no change
3 Sept 2026, 05:3393no change
14 Aug 2026, 05:2393first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.