DESPICABLE ME MINIONS OBBY RUN SAGA
A Roblox experience owned by Anhalten Imperium.
ObbyENDespicable MeObbyMashup
DESPICABLE ME MINIONS OBBY RUN SAGA is an obby experience created on 2024-07-15. The game has accumulated 504,965 lifetime visits and 421,079 favorites. It holds a 62% like percentage. Currently, zero users are playing. The description references various map themes including Indigo Park and Poppy Playtime.
Description (written by the developer; not a statement by this register)
DESPICABLE ME MINIONS OBBY RUN SAGA REJOIN TO ACTIVE GAMEPASSES If you enjoy the game please leave a like and favorite Thank you! If you find yourself stuck on a stage you freely can take a look at some of the fun items in the shop, any purchases are greatly appreciated and support me in making future games but don't feel pressured, simply playing the game is just as meaningful to me as a developer. Thank you and have fun! DESPICABLE ME MINIONS OBBY RUN SAGA Maps: Indigo Park, Red Larva, Digital Circus, Jax, Pomni, barby, Survive, Chef , Prison, poppy playtime , Jail , Obby , Robot, Robot Teacher, Ben, Grand Ma, Evil Teacher, Rainbow friends, Baller, Robot, Mother, Siren Cop, SWAT, SWAT Car, Son, Kid friend, Baby, Baby Bobby, Red baby, baby blue, Pink baby, Rainbow friends baby, Candy, Grimace, Grimace shake, FNAF,DESPICABLE ME 4, minions, despicable me, gru
Last updated by the developer 24 May 2026, 19:14 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 12 Aug 2026, 10:30 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 24 Aug 2026, 21:05 | 62 | no change |
| 14 Aug 2026, 21:04 | 62 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.