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detention 🔊 [MASSIVE UPDATE💥]

detention 🔊 [MASSIVE UPDATE💥]

A Roblox experience owned by Absurd Games!.

Social & hangoutENschoolsocial simulationroleplay

Description (written by the developer; not a statement by this register)

professional school drama game - Drag people as a principal 👨‍💼 - Slap your friends ✋ - Become a teacher 👩‍🏫 - Pass notes 📝 - Throw paper airplanes📜 - Ride a scooter 🛴 - Boss people around 😏 - Break glass 👊 dev team - R3N10 (lead scripter) - Mont1118 (lead builder, artwork) - Pacifighter (modeler, advertisement, designer) - Kirilltherobloxperso (playtester, bug finder)

Last updated by the developer 9 Feb 2025, 01:18 UTC.

0
playing (measured 11 Aug 2026, 11:04 UTC)
11,435
lifetime visits
78%
liked (40 👍 / 11 👎)
58
favourites (5.1 per 1k visits)
15 July 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 11:040first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Scooter
150 R$
Slap
125 R$
Paper airplane
75 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

First time? · welcome9,111 · 0.00% win
am i in trouble? · other4,105 · 0.00% win
why would you touch that!?! · secret821 · 0.00% win
falling from above · other404 · 0.00% win
the dev team · secret240 · 0.00% win
Secret room · secret77 · 0.00% win
OUCH! · other10 · 0.00% win
freedom! · progression6 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.