⚔️Crystal Isles: Tide of War⚔️
A Roblox experience owned by Crystalline Kingdom.
Fighting & PvPENclan warfare1v1 combatfantasy lore
Description (written by the developer; not a statement by this register)
🔸A battle of wills from opposing forces throws the realm into chaos. Which side will you choose? The Keeper of the Crystalline Crystal, or The Protector of Crystal Isles? 🔸 👑 Each Player earns crystals just by playing the game, and can also hunt for crystals on Crystal Fort. Players can then save these crystals to purchase UGC. The Seers Army Waterous🌊 https://www.roblox.com/communities/34106177/Waterous#!/about Greenwood🌲 https://www.roblox.com/communities/34277964/Knights-of-Greenwood#!/about The Keepers Army Volblox🔥 https://www.roblox.com/communities/34031736/Volblox#!/about Nightborne🌑 https://www.roblox.com/communities/33964199/Nightborne#!/about To claim UGC, players must obtain crystals, and or be following K33PER11 to claim limited code drops. The scent of war permeates the air! Do you not perceive its aroma? ⚔️1v1 battles⚔️ 💥Clan vs. Clan💥 🗡️Slay PVE monsters🗡️ ⭐Embark on quests to find hidden lore pages, and unlock the secrets of each clan⭐ 💥UGC💥
Last updated by the developer 1 Mar 2026, 18:57 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 21:34 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.