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Backrooms Exploration

Backrooms Exploration

A Roblox experience owned by The Liminal Hub.

AdventureENliminal spacesexplorationbackrooms

Description (written by the developer; not a statement by this register)

Wander around the Backrooms, click stuff, and find endings. Inspired by "liminal spaces" (obviously), surrealism, how dreams are, absurdism, and other stuff. your position also saves so you spawn in where you left, please take a break if you play the game, only for the main area though NOTE: This game is doesn't have monsters that case you and is more about walking around. entities on the other hand.. :3 this game may be laggy for some people, so lower your quality if that happens unforturnately, this game isn't for mobile, it's just too laggy. this game was created by WOOWAOSKAK (me), and by TheBackroomsPeople, and i also did some scripting. Tags: backrooms, the complex, kv-31, doors, liminal space,weirdcore, dreamcore, backrooms, bacrooms, poolrooms, doors

Last updated by the developer 17 Apr 2026, 10:32 UTC.

0
playing (measured 18 Aug 2026, 00:21 UTC)
621
lifetime visits
100%
liked (12 👍 / 0 👎)
31
favourites (49.9 per 1k visits)
15 July 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
18 Aug 2026, 00:210first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

transitional · other8 · 0.00% win
backooms level 499 · progression0 · 0.00% win
END: 1 · progression0 · 0.00% win
empty creation · other0 · 0.00% win
somewhere new, someplace blue · progression0 · 0.00% win
you all recognize it · other0 · 0.00% win
roads · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

10020 August 2026 — 100 % liked30 August 2026 — 100 % liked20 August 202630 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 99–101 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
30 Aug 2026, 21:31100no change
20 Aug 2026, 18:06100first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.