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Crafting RNG

Crafting RNG

A Roblox experience owned by RealBlock Miners.

SimulatorENRNG mechanicsCraftingAnime-inspired

Crafting RNG is a simulator experience created on 2024-07-16. It has recorded 1,458,816 lifetime visits and 12,298 favorites. The title holds a 97% like percentage. Currently, zero users are playing. The game focuses on rolling for ores, crafting weapons, and upgrading luck mechanics within its simulation framework.

Description (written by the developer; not a statement by this register)

🎲 Roll for incredibly rare and valuable ore ⚔️ Craft powerful weapons 📜 Become #1 on the leaderboard 🍀 Upgrade your luck and become the strongest! JOIN THE SERVER FOR MORE CODES NEW CODE at 40,000 Likes! 👍 Premium Players receive greater luck! Join our community, server, and group for updates! 🔥🛠️ This game is Alpha, so please report any bugs! ⚠️🐛 Inspired by: Sol's rng, rng, mining, crafting rng, crafting, anime rng

Last updated by the developer 1 Oct 2025, 11:31 UTC.

0
playing (measured 10 Aug 2026, 15:17 UTC)
1,458,816
lifetime visits
97%
liked (41,036 👍 / 1,068 👎)
12,298
favourites (8.4 per 1k visits)
16 July 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:170first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Infinite Ore Storage
749 R$
Multi Roll
499 R$
2x Luck
399 R$
VIP
249 R$
Instant Roll
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome590,974 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9714 August 2026 — 97 % liked24 August 2026 — 97 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 96–98 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 12:3297no change
14 Aug 2026, 12:3197first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.