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(🔎) Escape Room 2!

(🔎) Escape Room 2!

A Roblox experience owned by WreckItVerse.

PuzzleENhorrorpuzzle-solvingmultiplayer

(🔎) Escape Room 2! is a puzzle experience created on 2024-07-16. It supports up to 5 players and contains 16 rooms. The game has accumulated 7,740,179 lifetime visits and 120,489 favorites. Currently, 17 users are playing. The title holds a 75% like percentage.

Description (written by the developer; not a statement by this register)

💡 Welcome to Escape Room 2! 💡 [Up to 5 Players] ⚠️TW: May contain horror elements and loud noises. You are locked inside of a room, not knowing how or when you got there, or where you are. You have to escape each room by solving several puzzles, while various strange things await you behind each door. Don't give up... you got this! 🔓Solve the puzzles and escape by yourself, or with your friends 🧠Some puzzles will require you to use your intuition 💎Explore a range of different rooms, crafted to test your abilities ⚡There are currently 16 rooms in the Escape Rooms Make sure you give the game a 👍 THUMBS UP and a ⭐ FAVOURITE if you enjoy it so we know you want more :) Tags: Escape Room, Escape, Room, Fun, Mystery, Puzzle,

Last updated by the developer 15 May 2026, 21:16 UTC.

17
playing (measured 10 Aug 2026, 20:07 UTC)
7,740,179
lifetime visits
75%
liked (2,383 👍 / 808 👎)
120,654
favourites (15.6 per 1k visits)
16 July 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 20:0726first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2X Speed!
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to the Escape Room🔎 · welcome5,170,284 · 100.0% win
Escape Room One · progression4,223,305 · 100.0% win
Escape Room Two · progression3,308,235 · 100.0% win
Escape Room Three · progression2,887,641 · 100.0% win
Escape Room Four · progression2,403,675 · 100.0% win
Escape Room Five · progression2,107,772 · 100.0% win
Escape Room Six · progression2,082,595 · 100.0% win
Escape Room Seven · progression1,967,964 · 100.0% win
Escape Room Eight · progression1,887,746 · 96.6% win
Escape Room Nine · progression1,864,417 · 95.9% win
Escape Room Ten · progression1,808,970 · 94.2% win
Escape Room Eleven · progression1,768,866 · 92.3% win
Escape Room Twelve · progression1,704,240 · 90.0% win
Escape Room Thirteen · progression1,659,602 · 88.5% win
Escape Room Fourteen · progression1,570,546 · 86.4% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7513 August 2026 — 75 % liked23 August 2026 — 75 % liked13 August 202623 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 74–76 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 22:0675no change
13 Aug 2026, 22:0575first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.