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[UPDATE] Escape Room

[UPDATE] Escape Room

A Roblox experience owned by WreckItVerse.

AdventureENhorrorpuzzle-solvingmultiplayer

Escape Room is an adventure experience created on 2024-07-16. It supports up to five players. The title has accumulated 8,488,210 lifetime visits and 129,523 favorites. User engagement metrics show a 69% like percentage. The game involves solving puzzles to escape rooms.

Description (written by the developer; not a statement by this register)

💡 Welcome to Escape Room! [UPDATE] 💡 [Up to 5 Players] ⚠️TW: May contain horror elements and loud noises. ✨UPDATE! - Added 8 NEW rooms to explore!🔎 You are locked inside of a room, not knowing how or when you got there, or where you are. You have to escape each room by solving several puzzles, while various strange things await you behind each door. Don't give up... you got this! 🔓Solve the puzzles and escape by yourself, or with your friends 🧠Some puzzles will require you to use your intuition 💎Explore a range of different rooms, crafted to test your abilities ⚡There are currently 24 rooms in the Escape Room Make sure you give the game a 👍 THUMBS UP and a ⭐ FAVOURITE if you enjoy it so we know you want more :) Tags: Escape Room, Escape, Room, Fun, Mystery, Puzzle,

Last updated by the developer 28 Jul 2026, 20:23 UTC.

0
playing (measured 10 Aug 2026, 20:07 UTC)
8,488,210
lifetime visits
69%
liked (3,243 👍 / 1,476 👎)
129,482
favourites (15.3 per 1k visits)
16 July 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 20:070first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
199 R$
2X Speed!
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to the Escape Room🔎 · welcome5,621,493 · 100.0% win
Escape Room One · progression4,099,527 · 100.0% win
Escape Room Two · progression2,710,604 · 45.6% win
Escape Room Three · progression2,599,698 · 45.6% win
Escape Room Four · progression2,469,873 · 30.4% win
Escape Room Five · progression2,401,721 · 30.4% win
Escape Room Six · progression2,270,085 · 30.4% win
Escape Room Seven · progression2,171,685 · 30.4% win
Escape Room Eight · progression1,978,585 · 30.4% win
Escape Room Nine · progression1,816,930 · 30.4% win
Escape Room Ten · progression1,786,725 · 30.4% win
Escape Room Eleven · progression1,677,511 · 30.4% win
Escape Room Twelve · progression1,615,169 · 30.4% win
Escape Room Thirteen · progression1,510,900 · 25.3% win
Escape Room Fourteen · progression1,449,660 · 20.3% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6913 August 2026 — 69 % liked23 August 2026 — 69 % liked13 August 202623 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 68–70 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 21:2269no change
13 Aug 2026, 21:2269first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.