[UPDATE] Escape Room
A Roblox experience owned by WreckItVerse.
AdventureENhorrorpuzzle-solvingmultiplayer
Escape Room is an adventure experience created on 2024-07-16. It supports up to five players. The title has accumulated 8,488,210 lifetime visits and 129,523 favorites. User engagement metrics show a 69% like percentage. The game involves solving puzzles to escape rooms.
Description (written by the developer; not a statement by this register)
💡 Welcome to Escape Room! [UPDATE] 💡 [Up to 5 Players] ⚠️TW: May contain horror elements and loud noises. ✨UPDATE! - Added 8 NEW rooms to explore!🔎 You are locked inside of a room, not knowing how or when you got there, or where you are. You have to escape each room by solving several puzzles, while various strange things await you behind each door. Don't give up... you got this! 🔓Solve the puzzles and escape by yourself, or with your friends 🧠Some puzzles will require you to use your intuition 💎Explore a range of different rooms, crafted to test your abilities ⚡There are currently 24 rooms in the Escape Room Make sure you give the game a 👍 THUMBS UP and a ⭐ FAVOURITE if you enjoy it so we know you want more :) Tags: Escape Room, Escape, Room, Fun, Mystery, Puzzle,
Last updated by the developer 28 Jul 2026, 20:23 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 20:07 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 23 Aug 2026, 21:22 | 69 | no change |
| 13 Aug 2026, 21:22 | 69 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.