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2 Player Blox Fruit Tycoon!

2 Player Blox Fruit Tycoon!

A Roblox experience owned by New World Interactives.

TycoonENtycoonblox fruitspvp

2 Player Blox Fruit Tycoon! is a tycoon experience created on 2024-07-16. The game has recorded 2,694,587 lifetime visits and 182,333 favorites. Currently, zero players are active. The title holds an 81% like percentage based on user ratings.

Description (written by the developer; not a statement by this register)

👋 Welcome to Blox Fruit Tycoon V2! ⚔️ In this game, each player has their own tycoon. Players work to be the best tycoon. Players can fight with each other. The player that completes its territory can become the best tycoon. 💾 AUTO SAVE! Favorite the game so you can remember to play again later. ⚠️ LAGGING OR CRASHING? MAKE A VIP SERVER! IT'S FREE! ⭐ GROUP REWARDS: +2,500 Cash! 👥 Invite your friends and get a surprise message!

Last updated by the developer 25 Jul 2025, 15:56 UTC.

0
playing (measured 10 Aug 2026, 18:08 UTC)
2,694,587
lifetime visits
81%
liked (1,705 👍 / 397 👎)
182,322
favourites (67.7 per 1k visits)
16 July 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:080first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Infinity Cash
4,988 R$
2x Cash
499 R$
All Gears
399 R$
Mega Upgrader
399 R$
Super Gears
349 R$
Golden Upgrader
299 R$
Auto Collect
299 R$
Mega Dropper
249 R$
Katana Pack
249 R$
Golden Dropper
149 R$
VIP
99 R$
Jetpack
99 R$
Laser Gun
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! 🎉 · welcome912,915 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8114 August 2026 — 81 % liked24 August 2026 — 81 % liked3 September 2026 — 81 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 80–82 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 06:5181no change
24 Aug 2026, 06:4981no change
14 Aug 2026, 06:4881first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.