Straight To Hell - Vietnam War
A Roblox experience owned by Mexican - Incorporated.
RoleplayENVietnam WarMilitary RoleplayRealistic Combat
Description (written by the developer; not a statement by this register)
Welcome to Straight To Hell - Vietnam War, a 1968 war roleplay game based in the Binh Dinh province. Following the Tet Offensive, the United States and it's allies have been sending more supplies and equipment to South Vietnam and have put themselves in a higher state of alert, hoping to not repeat the political disaster they incurred. In Straight To Hell, you can join either the socialist NVA fighting to unify North Vietnam under one flag, or the United States and allies in defending western values in the south. The choice is yours, and in order to facilitate this warfare, both sides are given a large variety of arms, ranging from simple pistols to main battle tanks, rocket launchers, helicopters, Jets and more Update log - can be found in the community server b7tRWa93YZ Straight To Hell aims to provide a realistic and detailed experience. Please report any problems, bugs and players that break the in-game rules and TOS or suggestions to the community server above.
Last updated by the developer 25 Jun 2026, 03:57 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 17 Aug 2026, 21:21 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 27 Aug 2026, 23:51 | 88 | +1 |
| 17 Aug 2026, 23:50 | 87 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.