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Exclusive Mansion Tycoon 🏑

Exclusive Mansion Tycoon 🏑

A Roblox experience owned by Muci Studios.

TycoonENMansionCarsRoleplay

Description (written by the developer; not a statement by this register)

πŸ‘ Like the Game & Join the Group for 10% more Cash! πŸ’° πŸ’΅ Earn x2 Cash during the Weekend! ⭐️ πŸ‘ Next Code at 5,000 likes! 🏠 Build your Dream House! 😊 Hang out with your Friends, Meet new People, & Roleplay within each others Dream Homes! πŸš— Drive, Collect & Showoff your Dream Cars! ⭐ Private Servers are FREE! If you're Lagging, feel free to get one! ⚠️ πŸ’– Premium Users get 15% more Cash! πŸ’° πŸ’Ύ All Tycoon Progress is autosaved so you can resume back at any time! πŸ’Ύ πŸ”” Hit the FOLLOW button to get notified about Updates! πŸ”” Tags: Mansion Tycoon, Rich, Money, Cars, Luxury, Roleplay, Giga, Super, Mansion, Home, House, Tycoon.

Last updated by the developer 6 Aug 2026, 10:41 UTC.

0
playing (measured 10 Aug 2026, 16:36 UTC)
240,810
lifetime visits
95%
liked (1,922 πŸ‘ / 95 πŸ‘Ž)
26,719
favourites (111.0 per 1k visits)
16 July 2024
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:360first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

INF Cash
2,499 R$
Exclusive Car Pack
499 R$
3x Cash
449 R$
2x Cash
299 R$
2x Car Speed
199 R$
VIP
149 R$
Auto Collect
149 R$
Police Car
129 R$
2x Speed
75 R$
Extra Garage Slot
39 R$
Starter Pack
29 R$
Black Sedan
19 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome πŸ’— Β· welcome161,182 Β· 0.00% win
Playing With Friend ! Β· social0 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9515 August 2026 β€” 95 % liked4 October 2026 β€” 95 % liked24 October 2026 β€” 95 % liked15 August 202624 October 2026
3 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between β€” snapshots are recorded only when a count changes, so gaps mean β€œno change observed”, never β€œinterpolated”. The vertical axis spans 94–96 and does not start at zero.
Measurement log β€” every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 07:2095no change
4 Oct 2026, 07:1895no change
15 Aug 2026, 02:5095first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.