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DON'T DIE OBBY

DON'T DIE OBBY

A Roblox experience owned by -VERY HARD OBBIES-.

ObbyENparkourhigh difficultyprogression

DON'T DIE OBBY is an obby experience created on 2024-07-16. It has accumulated 5,334,281 lifetime visits and 838,062 favorites. Currently, one user is playing. The game holds a 56% like percentage. Tags include adventure, parkour, and difficulty chart.

Description (written by the developer; not a statement by this register)

Dive into 180 stages that begin simple but ramp up the difficulty! It's a rewarding climb, but be prepared for a challenge. Most won't conquer it all, but that's half the fun! If you die for too many times your progress will reset in the game! CONTROLS (Computer, Console): - Reset Character (R, Y) - Shift Lock (Shift, LT) tags: obby, adventure, difficulty chart, parkour, rage, hard, fun, challenging, tower, towers, impossible, insane, intense, unbeatable, wraparound, master, obstacle course, extreme, difficult, win, cry.

Last updated by the developer 2 Jul 2026, 10:12 UTC.

1
playing (measured 10 Aug 2026, 17:04 UTC)
5,334,281
lifetime visits
56%
liked (6,114 👍 / 4,777 👎)
837,861
favourites (157.1 per 1k visits)
16 July 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:043first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Magic Carpet
19 R$
Fusion Coil
13 R$
Gravity Coil
9 R$
2x Death Amount
5 R$
Speed Coil
5 R$
Invincibility
5 R$
Fling Glove
3 R$
Taser
1 R$
VIP
1 R$
Bloxy Cola
1 R$
Flashbang
1 R$
Boombox
1 R$
MVP
1 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome3,926,402 · 97.6% win
Completed 20 stages! · progression2,856,319 · 68.3% win
Completed 40 stages! · progression2,080,301 · 58.5% win
Completed 60 stages! · progression1,222,605 · 58.5% win
Completed 80 stages! · progression788,749 · 39.0% win
Completed 100 stages! · progression558,205 · 19.5% win
Completed 120 stages! · progression285,288 · 29.3% win
Invited Friends! · social105,015 · 0.00% win
Completed 140 stages! · progression98,961 · 9.8% win
Completed 160 stages! · progression20,315 · 0.00% win
Completed 180 stages! · progression5,072 · 0.00% win
Completed 200 stages! · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

5614 August 2026 — 56 % liked24 August 2026 — 56 % liked3 September 2026 — 56 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 55–57 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 01:0556no change
24 Aug 2026, 01:0456no change
14 Aug 2026, 01:0356first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.