Become Miss Circle and Kill Miss Circle
A Roblox experience owned by Oreo Crusaders.
HorrorENhorrorroleplaycustomization
Become Miss Circle and Kill Miss Circle is a horror experience created on 2024-07-16. The game currently has 1 player online. It has accumulated 1,997,598 lifetime visits, 5,908 favorites, and an 89% like percentage. The concept involves players assuming the role of Miss Circle to eliminate an NPC version, with options to explore a shop for weapons and cosmetics.
Description (written by the developer; not a statement by this register)
The concept is pretty straightforward: you take on the role of the teacher, Miss Circle, and your goal is to kill the NPC version of Miss Circle. Players can also explore a shop, unlocking weapons, and cosmetics to customize their gameplay and stand out :D - Not all the features in this game has been added yet, (Shop Items, Exclusive, etc.) Because this game is a test. Since I'm running out of ideas, feel free to suggest ones in our group (Compasses, modes, and suggestions to make this game less repetitive.) CTRL to shiftlock | Edwards VA | MarksSpecial THIS CONCEPT is inspired by Bully some Monater (aka Bully Mr Rake) and SB. https://www.roblox.com/games/5192488964/Bully-some-monater https://www.roblox.com/games/6403373529/ Any bugs encountered in the game shall be reported in the group.
Last updated by the developer 22 Jul 2026, 20:50 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 11 Aug 2026, 00:31 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 24 Aug 2026, 09:33 | 89 | no change |
| 14 Aug 2026, 09:32 | 89 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.