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🌱Purrsville Ranch🐱

🌱Purrsville Ranch🐱

A Roblox experience owned by Wandering Spirit.

SimulatorENfarmingroleplaysimulator

Description (written by the developer; not a statement by this register)

🔊 Voice chat added! 👍 Please like the game! 1,000 likes for a new code! A game where you beat up rats for their seeds, plant your own farm, help others' plants grow together, and play as a rat to steal farmers' crops! 👩‍🌾 Play as a farmer 🌱 Plant seeds 🌊 Water plants to keep them alive 🐀 Be a rat and eat crops 💥 Defend your crops from said rats 🐈 Invite your friends for a 10% harvest boost per friend! Note they must follow you in-game (and not by coincidence) for the boost. Regular content updates will be here! Please join the community server for sneak peaks, free codes, and report bugs! Artwork by Sage_Sharkk and ArtemisDove Tags: Farming, Simulator, Roleplay

Last updated by the developer 23 May 2026, 01:44 UTC.

0
playing (measured 10 Aug 2026, 14:35 UTC)
139,528
lifetime visits
63%
liked (477 👍 / 277 👎)
1,428
favourites (10.2 per 1k visits)
16 July 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:350first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Diamond Bucket
600 R$
Permanent Rat
600 R$
Extra Plots
400 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Harvested 1 · progression14,050 · 100.0% win
Harvested 10 · collection2,491 · 100.0% win
Harvested 100 · progression34 · 0.00% win
Galaxy Rat · other12 · 0.00% win
Harvested 10K · progression0 · 0.00% win
Harvested 1K · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6315 August 2026 — 63 % liked25 August 2026 — 63 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 62–64 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 08:0763no change
15 Aug 2026, 08:0563first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.