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[🍨NEW] CuteCore Girl Outfits

[🍨NEW] CuteCore Girl Outfits

A Roblox experience owned by Outfit Paradises.

RoleplayENavatar customizationaesthetic fashionUGC catalog

CuteCore Girl Outfits is a roleplay experience created on 2024-07-17. The game has accumulated 1,064,496 lifetime visits and 121,171 favorites. It maintains an 87% like percentage. Currently, zero users are playing. The experience focuses on outfit customization and catalog editing features.

Description (written by the developer; not a statement by this register)

Welcome to [🍨NEW] CuteCore Girl Outfits 🛍️ Looking for The Latest CuteCore Girl Outfits Join our game! You won't be disappointed! 🛒 Many fits for you to try on! 💾 All purchases made in-game will be available in your Roblox inventory ⭐All outfits inspired by the public! ❗️❗️WE DON'T OWN ANY OF THE UGC OR CLOTHES IN THE GAME, If want your UGC ITEM or CLOTHES removed from the game let us know we will 100% remove it❗️❗️ Built/Scripted by Outfit paradises Tags: Catalog , Catalog Editor , Outfits , Outfits Ideas , Hair Combos , Outfit Loader . Da hood Outfit Store , Hair Combo , Fits , Matching Fits , Matching Outfits , Hair style, Home store , Homestore Try on , Outfits , Matching Outfits , Matching , Hair ,Outfit Shop Hair Combos , Mall , Avatars , Hair Combo Shop , Aesthetic , Da Hood, DH, Steal Outfits , Matching, Halloween (IF WANTED TO BE TAKEN DOWN, SEND A MESSAGE ON ROBLOX, WILL BE REMOVED EFFECTIVE IMMEDIATELY)

Last updated by the developer 28 Apr 2026, 11:20 UTC.

0
playing (measured 11 Aug 2026, 00:15 UTC)
1,064,496
lifetime visits
87%
liked (1,114 👍 / 166 👎)
121,099
favourites (113.8 per 1k visits)
17 July 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 00:151first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome · welcome685,639 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8714 August 2026 — 87 % liked24 August 2026 — 87 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 86–88 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 15:0487no change
14 Aug 2026, 15:0387first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.