Слово пацана РП
A Roblox experience owned by DaBest Games.
RoleplayRUSlovo Patsana IPGang RoleplayCrime/Law Enforcement
Слово пацана РП is a roleplay experience created on 2024-07-17. It has recorded 2,505,409 lifetime visits and 1,769 favorites. The game holds a 78% like percentage. Currently, zero users are playing. The description highlights nine unique factions and gameplay mechanics involving criminal or state roles.
Description (written by the developer; not a statement by this register)
👋 Добро пожаловать в игру по мотивам сериала "Слово пацана"! Ты только что получил заявку на вступление в одну из 9 группировок. Выбирай, за кого будешь сражаться, или стань частью государства и работай за милицию, останавливай массовые драки и вмешивайся в дела преступного мира. Особенности игры: 9 уникальных группировок: ДомБыт ТяпЛяп Универсам Советские Новотатарские Кинопленка Чайники Разъезд Хади Такташ Основные команды: Для броска денег: /dropCash <сумма> Для смены рангов: /ranks Для ролевых действий: используйте команды /do, /me Задача: Стань частью криминального мира или выбери сторону закона. В игре тебя ждут захватывающие стычки, напряженные ситуации и уникальные возможности для развития твоего персонажа. Теги: russian, russia, rus, roleplay, слово пацана, slovo patsana, рп, пацаны, районы, захват, россия, школа, лагерь.
Last updated by the developer 5 Jul 2026, 05:14 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 14:33 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 23 Oct 2026, 07:37 | 77 | no change |
| 13 Oct 2026, 07:36 | 77 | -1 |
| 3 Oct 2026, 07:35 | 78 | no change |
| 23 Sept 2026, 07:34 | 78 | no change |
| 13 Sept 2026, 07:32 | 78 | +1 |
| 3 Sept 2026, 07:31 | 77 | -1 |
| 24 Aug 2026, 07:30 | 78 | no change |
| 14 Aug 2026, 07:23 | 78 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.