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[NEW] Tower Of Death πŸ’€

[NEW] Tower Of Death πŸ’€

A Roblox experience owned by Grim's Studio!.

ObbyENTower of Hell inspiredRandomly generated stagesCoin shop progression

Description (written by the developer; not a statement by this register)

⭐ UPDATE [JULY 20]: added 2 new halos (star halo, spiked halo) over 90 stages! & more! ⭐ πŸ’Ž PREMIUM USERS GET A FREE SPEED COIL! πŸ’Ž ⭐ USE CODE "freecrate" NEXT CODE AT 20 LIKES! ⭐ This game is inspired by Tower of Hell and made by ToH fans. Reach the top of the tower made of randomly generated stages before the clock runs out. Earn coins to purchase gears and server effects in the shop, and level up to climb your way up the leaderboard. All content in game, including any sponsored content, was developed, uploaded and published by the game's development team. Tags: Tower, Death, Obby, Parkour, Climb, Fun, Mega Easy, Rainbow, Obstacle Course, Easy, Colorful, TOH. Tower Of Hell

Last updated by the developer 6 Aug 2024, 03:21 UTC.

0
playing (measured 19 Aug 2026, 14:20 UTC)
2,426
lifetime visits
73%
liked (11 πŸ‘ / 4 πŸ‘Ž)
5
favourites (2.1 per 1k visits)
18 July 2024
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
19 Aug 2026, 14:200first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

Double Clipz
699 R$
Double XP
599 R$
Fusion Coil
499 R$
Gravity Coil
299 R$
Speed Coil
199 R$
Lucky
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You met the Developer! Β· other137 Β· 0.00% win
YOU BOOSTED! Β· social28 Β· 0.00% win
???0 Β· 0.00% win
Your First Win!0 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.