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👺Hashira Evolution

👺Hashira Evolution

A Roblox experience owned by Alan Global Studios.

SimulatorENDemon SlayerTraining SimulatorPet Collection

Hashira Evolution is a simulator experience created on July 18, 2024. It has accumulated 3,566,468 lifetime visits and 13,748 favorites. Currently, 42 users are playing. The experience holds a 94% like percentage. The game involves training, transforming, and collecting pets within the simulator genre.

Description (written by the developer; not a statement by this register)

👺👺Welcome to Hashira Training Simulator! Free code: release 1000likes new code will be coming in 20000 likes. ===📚How to play📚=== 🗡️Train to gain the power 👺Transform into powerful characters ⚔️Fight with your skills 🥚Open eggs to collect pets Tags: Demon Slayer, Fight, Skill, Transform, Train, Anime, Pet Like and join our group to find out more codes and upcoming events! If you meet any bugs, please report us immediately.

Last updated by the developer 11 Dec 2025, 08:41 UTC.

42
playing (measured 10 Aug 2026, 15:21 UTC)
3,566,468
lifetime visits
94%
liked (18,554 👍 / 1,240 👎)
13,872
favourites (3.9 per 1k visits)
18 July 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:2147first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Muzan
399 R$
Yoriichi
399 R$
Auto Rebirth
399 R$
Pet Slots +3
299 R$
VIP
199 R$
2X Damage
69 R$
2X HP
69 R$
10X Power
69 R$
2X power
9 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome1,439,097 · 70.2% win
First Blood · other448,948 · 20.8% win
Two sides · other12,144 · 0.00% win
Be the King · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9414 August 2026 — 94 % liked24 August 2026 — 94 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 93–95 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 04:2294no change
14 Aug 2026, 04:2294first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.