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[Alpha] Block Brawl 🔲

[Alpha] Block Brawl 🔲

A Roblox experience owned by I_need2group.

PuzzleENroguelikebrickbreakerbase defense

Description (written by the developer; not a statement by this register)

[A] BB 🔲 🔲A roguelike brickbreaker game inspired by Infinite Journey, but also with an RNG aspect inspired by sol's RNG. You roll for different types of balls, and use them in order to defend your base against the army of blocks. ♾This game is infinite, and your only objective is to survive as long as possible against the invasion, as there is no winning or losing. 💰After you finish a round, you will receive a set amount of coins depending on how well you performed. These can be used to upgrade your stats or purchase skins or more balls in the shop. Some balls requires you to be at a specific tier in order to be able to roll it, so make sure you upgrade your tier. 🐛This game is in beta stage so obviously expect bugs and issues.

Last updated by the developer 15 Feb 2026, 07:35 UTC.

0
playing (measured 14 Aug 2026, 12:08 UTC)
4,472
lifetime visits
95%
liked (20 👍 / 1 👎)
8
favourites (1.8 per 1k visits)
18 July 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
14 Aug 2026, 12:080first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
799 R$
Adjust Game Speed
449 R$
donate
125 R$
Skip annoying rolling animation
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

First Steps to Infinity · progression11 · 0.00% win
Survivor Supreme · progression9 · 0.00% win
Ascend to the ApeX · progression4 · 0.00% win
XVictorious · progression3 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.