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EASY Guess The Emoji

EASY Guess The Emoji

A Roblox experience owned by Guess The ??.

PuzzleENemoji guessingpuzzlemultiplayer

Description (written by the developer; not a statement by this register)

Welcome to Guess the Emoji 😄, in this game there are different stages where you try to guess ❓ the right word based on two emojis ✨! Can you guess all the emojis and complete all stages? 🚩 The objective of this game is to complete all stages and reach the end of the game 🏁. At the end of the games are cool tools 🛠️ and gear ⚙️ you can use to play around with. You can also work together and help other players out 🧑‍🤝‍🧑 in the game to complete all stages 🏆. Make sure to join the group of the game 👥 "Guess The ??" to receive 15% faster hints 💡: https://www.roblox.com/groups/12601764/Guess-The#!/about Make sure to play and check out our other guessing games on the group page 🎮. Favorite 🌟 and Thumbs Up 👍 the Game to show your support!

Last updated by the developer 23 Jul 2024, 14:16 UTC.

0
playing (measured 10 Aug 2026, 15:49 UTC)
130,594
lifetime visits
69%
liked (20 👍 / 9 👎)
41
favourites (0.3 per 1k visits)
18 July 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:490first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Admin Commands
400 R$
Magic Carpet
200 R$
Faster Hints
200 R$
V.I.P.
200 R$
Double Hints
120 R$
Gravity Coil
80 R$
Speed Coil
80 R$
Boombox
80 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome106,593 · 100.0% win
Finished · progression354 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

686968.515 August 2026 — 68 % liked25 August 2026 — 69 % liked15 August 202625 August 2026
2 measurements spanning 10 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 68–69 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 08:4669+1
15 Aug 2026, 08:3768first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.