Soul Jump Obby ๐ป
A Roblox experience owned by Spinblox Studios.
ObbyENbody swappingpuzzle platformerghost theme
Soul Jump Obby is an obby experience created on 2024-07-18. It has accumulated 3,714,559 lifetime visits and 18,969 favorites. Currently, zero users are playing. The experience holds a 60% like percentage. The description highlights body-swapping mechanics and obstacle courses.
Description (written by the developer; not a statement by this register)
๐ Soul Jump Obby ๐ Step into the world of Soul Jump Obby, where you are a ghost and your soul takes control of different bodies to conquer thrilling obstacle courses! ๐โโ๏ธโจ ๐ฎ What Awaits You: - Unique Body Swapping: Each body offers special abilities. Use them wisely to navigate through tricky levels! ๐ช๐คธโโ๏ธ - Challenging Levels: Face a variety of levels, each with its own set of puzzles and surprises. Can you master them all? ๐๐ - Dynamic Gameplay: Jump, dodge, and solve puzzles as you explore a world full of unexpected twists and turns! ๐โ Are you ready to embark on an adventure that challenges your skills and creativity? Join Soul Jump Obby and discover the power of soul transformation! ๐๐ฅ ๐ธ Roblox Premium Benefit: +2 Free Skips ๐ธ ๐ Don't forget to like, favorite and turn on the notifications to stay updated with new levels and features! ๐ โค๏ธ Thank you for playing! โค๏ธ
Last updated by the developer 10 Jul 2026, 17:13 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart โ so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 11 Aug 2026, 02:00 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization โ game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game arenโt publicly listable.
Badge funnel
How many players have ever earned each badge โ a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badgeโs own name and description.