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💪x3 - Lifting Legends X

💪x3 - Lifting Legends X

A Roblox experience owned by BlackHole Studio!.

SimulatorENsimulatorpet collectionupgrade mechanics

💪x3 - Lifting Legends X is a simulator experience created on 2024-07-18. The game has accumulated 542,825 lifetime visits and 37,771 favorites. It currently holds an 89% like percentage. Zero players are playing now. The title focuses on weightlifting mechanics, upgrades, and pet collection within a cartoonish setting.

Description (written by the developer; not a statement by this register)

Welcome To Lifting Legends X! 💪 Unleash Your Stength And Become The Strongest Player Of All Time in this Cartoony Fun Lifting Simulator! 🔥 Click to Lift Weights To Gain Muscles and Become Stronger! 💸 Sell Your Strength For Money! ✨ Upgrade Your DNA To Be The Best! 👑 Rank Up And Unlock New Areas! 🏆 Complete Achievements, Obbies and Minigames! 🐶 Hatch Shiny Pets and Huges to Craft into Golden and Rainbow Version! 🗡️ Beat Other Champions From The Leaderboards! 🏆 Train To Become The Strongest And Sit On The Throne! ✨ Premium Benefits: More Chest And Minigame Loot! 🎉 UPDATE 3 🎉 ⭐ 2 New Ranks 💪 18 New Pixel Weights 🏭 Factory 💵 New Hell Tokens ⭐ Hell Upgrades 🌎 New Zone: Hell and Heaven 🥚 2 New Eggs 🐶 12 New Pets ⭐ 2 New [ Credits ] 📄 @Q_Qox as Scripter/Funder (Founder) 🔨 @Kartoffel16 as Models/Animator/VFX Artist (Founder) 🎸 @Laxen_Nu as Music [ By Blackhole Studio 🕳️ ]

Last updated by the developer 20 May 2026, 19:25 UTC.

0
playing (measured 10 Aug 2026, 15:05 UTC)
542,825
lifetime visits
89%
liked (998 👍 / 124 👎)
37,770
favourites (69.6 per 1k visits)
18 July 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:050first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

MVP
750 R$
VIP
300 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome324,829 · 0.00% win
Egg · collection150,076 · 0.00% win
100 Lifts100,386 · 0.00% win
Play 10 Minutes! · other94,847 · 0.00% win
Rookie [#1] · welcome49,422 · 0.00% win
Play 30 Minutes! · other29,668 · 0.00% win
1k Lifts · progression10,956 · 0.00% win
Play an Hour! · other9,949 · 0.00% win
Average [#2] · other7,691 · 0.00% win
Group Member · social6,834 · 0.00% win
Advanced [#3] · progression2,277 · 0.00% win
Play 3 Hours! · other1,548 · 0.00% win
100 Eggs · collection905 · 0.00% win
Intermidate [#4] · progression904 · 0.00% win
Play 6 Hours! · progression617 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8914 August 2026 — 89 % liked24 August 2026 — 89 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 88–90 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 20:3389no change
14 Aug 2026, 20:3189first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.