💪x3 - Lifting Legends X
A Roblox experience owned by BlackHole Studio!.
SimulatorENsimulatorpet collectionupgrade mechanics
💪x3 - Lifting Legends X is a simulator experience created on 2024-07-18. The game has accumulated 542,825 lifetime visits and 37,771 favorites. It currently holds an 89% like percentage. Zero players are playing now. The title focuses on weightlifting mechanics, upgrades, and pet collection within a cartoonish setting.
Description (written by the developer; not a statement by this register)
Welcome To Lifting Legends X! 💪 Unleash Your Stength And Become The Strongest Player Of All Time in this Cartoony Fun Lifting Simulator! 🔥 Click to Lift Weights To Gain Muscles and Become Stronger! 💸 Sell Your Strength For Money! ✨ Upgrade Your DNA To Be The Best! 👑 Rank Up And Unlock New Areas! 🏆 Complete Achievements, Obbies and Minigames! 🐶 Hatch Shiny Pets and Huges to Craft into Golden and Rainbow Version! 🗡️ Beat Other Champions From The Leaderboards! 🏆 Train To Become The Strongest And Sit On The Throne! ✨ Premium Benefits: More Chest And Minigame Loot! 🎉 UPDATE 3 🎉 ⭐ 2 New Ranks 💪 18 New Pixel Weights 🏭 Factory 💵 New Hell Tokens ⭐ Hell Upgrades 🌎 New Zone: Hell and Heaven 🥚 2 New Eggs 🐶 12 New Pets ⭐ 2 New [ Credits ] 📄 @Q_Qox as Scripter/Funder (Founder) 🔨 @Kartoffel16 as Models/Animator/VFX Artist (Founder) 🎸 @Laxen_Nu as Music [ By Blackhole Studio 🕳️ ]
Last updated by the developer 20 May 2026, 19:25 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 15:05 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 24 Aug 2026, 20:33 | 89 | no change |
| 14 Aug 2026, 20:31 | 89 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.