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Awakening Reborn

Awakening Reborn

A Roblox experience owned by Awakening: Reborn.

AdventureENfantasyelemental combatopen world exploration

Description (written by the developer; not a statement by this register)

Awakening Reborn aspires to be the largest adventure/combat game on Roblox. Develop your magical skills while exploring dozens of intricately made locations - vast deserts, frozen tundra, abandoned temples, and bustling cities each with their own unique landmarks. Level up to unlock new abilities and become the most powerful fighter of them all. Join the group for 2x idle EXP: https://www.roblox.com/groups/5079410 Update Log: https://devforum.roblox.com/t/awakening-reborn-update-log/1518802 Please drop a thumbs up if you enjoy the game, and feel free to leave us feedback! We take it all into account. Tags: element, elemental, elements, combat, adventure, quests, teams, avatar, legends, warfare, factions, overworld, universe, world

Last updated by the developer 3 Aug 2026, 06:09 UTC.

2
playing (measured 10 Aug 2026, 19:45 UTC)
154,660
lifetime visits
86%
liked (227 👍 / 36 👎)
406
favourites (2.6 per 1k visits)
18 July 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 19:455first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Extra Move Sets
200 R$
100 Robux Donation - Anonymous
100 R$
Elemental Jump Effects
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to the Game! · welcome10,607 · 0.00% win
People Person · social2,440 · 0.00% win
So. Much. Ice. · other2,247 · 0.00% win
Flameo! · other2,075 · 0.00% win
Where it all began · welcome1,710 · 0.00% win
Chakras! Chakras! Chakras! · other1,667 · 0.00% win
Oh Boy Stirred Sea Prunes! · collection1,233 · 0.00% win
There is No War · other1,233 · 0.00% win
Heads or Whale Tail? · other1,033 · 0.00% win
Met a Developer · social995 · 0.00% win
Throw Them a Feast! · other980 · 0.00% win
A Big Fan · other939 · 0.00% win
Taste of First Blood · progression937 · 0.00% win
Anyone else thirsty? · other922 · 0.00% win
Don't Get Boiled in Oil! · other897 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8615 August 2026 — 86 % liked25 August 2026 — 86 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 85–87 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 07:0786no change
15 Aug 2026, 07:0786first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.