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๐Ÿ“ KAWAII OUTFITS

๐Ÿ“ KAWAII OUTFITS

A Roblox experience owned by iLiFE!.

Fighting & PvPENfashionUGCkawaii

Description (written by the developer; not a statement by this register)

OVER 600 KAWAII OUTFITS ๐Ÿ”Ž Looking for Kawaii Outfits? join our game! we have the best outfits ๐Ÿ™‚ ๐Ÿ’ธ All purchases made in-game will go straight to your account, it's that simple! ๐Ÿ‘ Thumbs up, Favorite, and Share with your friends! ๐Ÿ›๏ธ Outfits made by the public. this game have no copyright or infingrement of brands, not all clothes owned by us, most ugc made by talented creators, full credits to them. (IF WANTED TO BE TAKEN DOWN, SEND MESSAGE ON ROBLOX, WILL BE REMOVED EFFECTIVE IMMEDIATELY)

Last updated by the developer 18 Jul 2024, 23:56 UTC.

0
playing (measured 10 Aug 2026, 23:31 UTC)
92,505
lifetime visits
66%
liked (42 ๐Ÿ‘ / 22 ๐Ÿ‘Ž)
9,074
favourites (98.1 per 1k visits)
18 July 2024
created (per Roblox)

Play on Roblox โ†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart โ€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log โ€” every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 23:310first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome! ยท welcome79,801 ยท 0.00% win
First Purchase! ยท other1,814 ยท 0.00% win

How many players have ever earned each badge โ€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badgeโ€™s own name and description.

Like ratio over time

Growth

656665.515 August 2026 โ€” 65 % liked14 October 2026 โ€” 66 % liked15 August 202614 October 2026
2 measurements spanning 60 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between โ€” snapshots are recorded only when a count changes, so gaps mean โ€œno change observedโ€, never โ€œinterpolatedโ€. The vertical axis spans 65โ€“66 and does not start at zero.
Measurement log โ€” every % liked count we have recorded
Measured (UTC)% likedChange
14 Oct 2026, 16:4966+1
15 Aug 2026, 11:4765first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowdโ€™s goodwill.