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JoJo's Bizarre Realms [Alpha]

JoJo's Bizarre Realms [Alpha]

A Roblox experience owned by The Goblin Studio's.

AdventureENanimeJoJo's Bizarre Adventurecombat

Description (written by the developer; not a statement by this register)

RELEASE: ARE YOU Ready To Uncover The Mystery's of DIO! And Start Jonathan Jostar Bizarre Adventure? JoJo's Bizarre Realms is game based and inspired by the anime series JoJo's Bizarre Adventure. Single Player Story and Combat styled game Controls: Double Click W: Run Ability's Controls: Z X C V (JoJo's Bizarre Adventure is owned by Hirohiko Araki.)

Last updated by the developer 20 Jul 2025, 20:53 UTC.

0
playing (measured 18 Aug 2026, 23:50 UTC)
894
lifetime visits
83%
liked (5 👍 / 1 👎)
14
favourites (15.7 per 1k visits)
18 July 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
18 Aug 2026, 23:500first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Early Access
99 R$
Dio’s Menacing Pose
29 R$
Donate
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Joined · welcome372 · 0.00% win
Beat Part 3 · progression9 · 0.00% win
Test the game or have Early Access · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

838684.520 August 2026 — 86 % liked29 September 2026 — 83 % liked20 August 202629 September 2026
2 measurements spanning 40 days, net -3. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 83–86 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
29 Sept 2026, 13:0883-3
20 Aug 2026, 02:0486first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.